Welcome to my newly designed website!

2012
01.17

Procedural Canyon

For the first lab in 788 (Procedural Worlds), I was instructed to create procedural canyons.

In order to accomplish this I decided to write a flash application to be able to do all sorts of fun things with generating the terrain.

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2012
01.11

Real-Time Rendering Has Begun

I have begun the class on real-time rendering.

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2011
05.25

The world has really come to life! Marc got in the artwork he had been working on getting imported, and it has made a world of a difference. Some new images have been added to the gallery for every one to see the results.

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2011
05.22

The new and final version of Arcane Frontier’s global high score system is viewable HERE.

Since the initial creation of the high score system I had a friend point out to me datatables, the jquery plugin for creating tables.  This simple tool has made the presentation of the high score board look very professional.

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2011
05.18

Yeah, that’s right, in game global high score posting.

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2011
04.10

My second major contribution to the game is done.
We now have a fully functional python interpreter embedded into a nice little console window.

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2011
03.30

To start off the 786 game project some images had to be submitted using some sort of artistic filter on the images.
Here’s mine…

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2011
03.17

I logged in the other day to continue work on my web-site when I noticed I had a list of comments! People are actually coming to my web-site, and leaving encouraging comments!

Thank you everyone!

This has given me a major boost of will power to set a side some time daily to keep the progress happening. I’ve updated the layout a tad, started getting more project pages in place, got the flash page up and running, and added a couple old posts back to some of the projects. Soon things will be in order.

2011
03.11

The class has come to an end and I have generated my final images to turn into the professor.

I was awarded “Best Images” by Dr. Rick Parent!

There were some other really impressive entries, but I think the complexity of my scenes (since I was able to get time at ACCAD to render across 100 instances) helped make my images stand out.

2011
02.09

So I decided to go all out and see if I could write a network distributed renderer for my raytracer…. I can :)

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